摘要
针对基于多图片三维重建不适用于古画的问题,文章提出以单张古人物画对人物图像作为研究对象,采用Canny算子对古人物画进行人物轮廓提取,并在Maya中进行建模,给创建好的模型添加骨骼,然后进行模型骨骼绑定,最后实现古人物的动画模拟。仿真验证了基于Maya的人物动画的有效性。
Because of the 3D reconstruction based on the multiple-image is not applicable to the problem of ancient paintings,a single ancient figure painting about the character image as the study is proposed in this paper,which uses the Canny operator to contour extraction of the ancient figure painting in character,and modeling in the Maya,add bones to the created model,and then using skeleton binding,finally realize the ancient character animation simulation.The simulation results have shown the effectiveness of the Maya character animation.
出处
《计算机与数字工程》
2012年第12期130-132,共3页
Computer & Digital Engineering
基金
陕西省教育厅科研计划项目(编号:11JK1000)
西安工程大学博士科研启动基金项目(编号:BS0722)资助
关键词
古人物画
CANNY算子
轮廓提取
骨骼绑定
人物动画
ancient paintings
Canny operator
contour extraction
skeleton binding
character animation