摘要
指出了传统方法制作与演示随机通道建筑动画的不足之处,并提出改进的思路。以3通道to 6通道为例,在规范3通道建筑动画制作流程的基础上,论述了制作新方法。根据边缘融合与几何校正原理,论述了演示新方法。
First,this paper points out the traditional production and demonstration methods of random-channel to random- channel architectural animation has some shortcomings. Meanwhile, it proposes to improve production and presentation process. Secondly, on the basis of stipulating 3-channel architectural animation production process, it discusses the new production method of architectural animation, taking 3-channel to 6-channel as an example. Finally, according to the principles of edgelending and geometric-correction,it discusses the new demonstration method of random-channel to random-channel architectural animation.
出处
《软件导刊》
2013年第1期165-167,共3页
Software Guide
基金
上海师范大学旅游学院
上海旅游高等专科学校校(院)级教学资助项目(jxxm201239)
关键词
随机通道
建筑动画
制作与演示
新方法
Random-channel
Architectural animation
Production and demonstration
New method