摘要
在研究了有限状态机的基本原理和在游戏开发中的应用,并结合应急模拟演练系统的实际需求,通过在Delta3D引擎中实现一个有限状态机控制器组件解决系统角色状态控制的问题.首先介绍了有限状态机的基本原理和Delta3D引擎架构的特点,设计了一个有限状态机的例子并详细介绍了有限状态机控制器组件的总体结构、基本功能和具体实现方式.
In the study of the basic theory of the finite state machine and the application of the game development, combined with the actual needs of the emergency simulation training system, solve the system role of state controlling problem with a finite state machine controller components in Delta3D engines. This paper first introduces the basic theory of the finite state machine and the characteristics of the Delta3D engine architecture, designs a finite state machine example and describes in detail the finite state machine controller components of the overall structure ,the basic functions and specific implementing way.
出处
《计算机系统应用》
2013年第2期100-103,124,共5页
Computer Systems & Applications
基金
国家水体污染控制与治理科技重大专项课题经费资助(2012ZX07505004)