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Brand Development and Transmedia Production The Geofreakz Case Study

Brand Development and Transmedia Production The Geofreakz Case Study
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摘要 This paper looks at how brand development and marketing communication rules are useful, if not essential tools in the transmedia storytelling process. After providing clarification on the meaning of true transmedia content, the author suggests that this fi)rm of narrative necessitates a variety of techniques that are beyond those found in the traditional skill set of the linear storyteller. The paper introduces a multi-layered model to help provide a structure for the development of transmedia narrative. It also outlines various stages of development and their specific characteristics. These include the establishment of a core message, introductory, development, and mature narrative phases. It draws extensive]Ly from a case study in transmedia storytelling co-produced by the author. The project, entitled Geo Freakz is rooted in the family sport of geocaching and was initially released on a trial basis, in Canada. The project includes webisodes, multiplayer on line games, TV programming, and live events. Collaborative partners are drawn from several media modalities. Findings from the case to date are used to illustrate the model presented in the paper as well as outline challenges in transmedia storytelling yet to be dealt with.
机构地区 Ryerson University
出处 《Journalism and Mass Communication》 2012年第9期925-938,共14页 新闻与大众传媒(英文版)
关键词 transmedia BRANDING STORYTELLING NARRATIVE MARKETING 品牌开发 媒体 案例 生产 多人在线游戏 传统技艺 运动项目 电视节目
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参考文献2

  • 1Bemardo, N. (2011 ). The producer's gide to transmedia: How to develop, fimd, produce and distribute compelling stories across multiple platforms. London: BeActive books.
  • 2Jenkins, H. (2006). Convergence culture: Where old and new media collide. New York and London: New York University Press.

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