摘要
翻转课堂实现了传统课堂中知识传授与知识内化两个阶段的颠倒。在翻转式教学中,教师从知识传授者的角色中解脱出来,能够根据学科特点、学习者特征、自己的教学理念,进行课堂活动的设计安排。课堂活动环节是学生进行知识内化的阶段,决定着学生学习的效果。游戏化学习是教学者结合游戏的设计策略进行教学设计,使学习者在轻松愉快的环境下以游戏化的方式完成学习内容,有助于培养学习者的主动性、创造性和协作性。从翻转课堂内涵和游戏化学习理念及设计策略出发,通过对游戏化学习理念应用到翻转课堂中的案例进行分析,提出了基于游戏化学习理念的翻转式教学模式,以期更好地促进翻转课堂在教学实践中的应用。
Flipped classrooms swap the arrangement of knowledge imparting and knowledge internalization. In flipped class- rooms, being able to design classroom activities according to the characteristics of a subject, the characteristics of learners, and their beliefs about teaching, teachers are to tutor the students when they become stuck, rather than to impart the initial lesson. Classroom activity is a stage that students carry on knowledge internalization, which affects students' learning. Game hased Learning (GBL), with teachers designing teaching activities combined with game features, is to create an eft^ctive and relaxed learning environment, in which students complete learning activities and students' initiatives, creativity and teamwork skills can be fully developed. Adopting connotation of flipped classroom and GBL design strategies as theoretical framework, the paper, after analyzing a typical case of appli- cation of GBL in flipped classroom, puts forward a flipping teaching model based on GBL in order to promote the implementation of flipped classroom in teaching practice.
出处
《远程教育杂志》
CSSCI
2013年第1期73-78,共6页
Journal of Distance Education
基金
江苏省2011年度研究生双语授课教学试点项目"双语学习科学课程开发"研究成果之一
关键词
翻转课堂
游戏化学习
教学模式
教学设计
Flipped classroom
Game-based learning (GBL)
Teaching model
Instructional design