摘要
利用亲社会性视频游戏和IAT测验,从内隐社会认知的角度研究亲社会性视频游戏对高中生内隐攻击性认知的影响,并分析影响是否具有性别差异和攻击特质差异。结果表明:(1)亲社会性视频游戏对高中生内隐攻击性认知的抑制效应显著;(2)游戏类型和性别对内隐攻击性认知的交互作用显著,亲社会性视频游戏更容易对女生的内隐攻击性认知产生抑制效应;(3)攻击特质对高中生的内隐攻击性认知的主效应显著,并且游戏类型和攻击特质对高中生内隐攻击性认知的交互作用显著,亲社会性视频游戏更容易对低攻击特质学生产生抑制效应。由此可见,亲社会性视频游戏能够有效抑制高中生的内隐攻击性认知水平。
The IAT test was used to investigate whether situational prosocial video games would inhibit implicit aggressive cognition, and its difference in genders and aggressive characteristics. Results show that: 1 )prosocial video games have suppression inhibitory effect within implicit aggressive cognitive on high school students 2) the main effect of game type and the interaction between genger and game type were significant. 3) the main effect of aggressive characteristics and game type were significant, the interaction between g aggressive characteristics and game type was significant. Therefore, prosocial video games can effectively inhibit the implicit aggressive cognition level of high school students.
出处
《心理发展与教育》
CSSCI
北大核心
2013年第1期10-17,共8页
Psychological Development and Education
基金
中央高校基本科研业务费专项资助项目(项目批准号:swu1009101)
关键词
亲社会性视频游戏
内隐攻击性认知
抑制效应
实验研究
Prosocial Video Games
Implicit Aggressive Cognition
Inhibitory Effect
Experimental Study.