摘要
材质传达的真实性是室内设计方案表现的重要因素,真实的材质表现能准确的诠释设计师对于方案中各个结构、装饰物、家具等的质感设计,也更能与客户的审美产生共鸣.本文研究了Vray材质编辑的基本原理,并提供室内常用材质调节的基本思路,希望能够为室内设计人员的设计与表现提供参考.
Vray renderer as a mainstream plug of 3ds max, its true rendering and compared to other same level renderer excellent efficiency, it is more and more used in interior design, architectural design,exhibition design and other fields. Convey the authenticity of the material is an important factor in the performance of the interior design program, the true performance of the material to the accurate interpretation of designer texture design for the program structure, decoratiye objects, furniture, etc., but also aesthetic more customers resonate. In this paper, the basic principles of the Vray Material Editor, and provide the basic ideas of indoor commonly used material adjustment, want to be able to provide a reference for the design and performance of the interior design staff.
出处
《湖南理工学院学报(自然科学版)》
CAS
2012年第4期76-79,共4页
Journal of Hunan Institute of Science and Technology(Natural Sciences)