摘要
本文提出了一种针对机床虚拟仿真教学训练系统的开发方案,并介绍了该系统的结构设计和实现途径;利用UG建立了机床的三维实体几何模型,经格式转换和镜像修正解决了实体模型读入的问题;利用Quest3D三维引擎开发平台对场景进行实时驱动和人机交互控制,实现了虚拟场景交互操作;提出了通过建立简单包围模型来参与碰撞检测的方法。与以往类似系统相比,本系统开发方案对硬件要求低,开发周期短,具有潜在应用价值。
A VR system for general -purpose, machine tool training and teachingSwas developed. Details of the syslem architecture design and its implementation were prolix)seat. The geometric models of the virtual objeet were constructed by UG, and then trmlsferred into file syslem through a steial processincluding trmsforming the fornmt, nfirror fixed. Real time ve, interactive conts, trod virtual scene interactive operation were achieved by making use of Quest3D Engine. Building bounding to simplify the hieh pedbrmed the computation of collision detecting. Compared with the existing VR syslem, the prot system ha,; offered an aflfordable, portable and easy development training media for machine tool.
出处
《激光杂志》
CAS
CSCD
北大核心
2013年第1期59-60,共2页
Laser Journal
基金
机械装备关键技术研发及集成(CSTC2009AB3130)