摘要
作战行动序列的生成是拟制作战计划的关键部分,在影响网络的基础上考虑作战双方的博弈以及资源约束,建立了基于序贯博弈的行动序列生成模型,化为标准矩阵对策求解,通过案例说明了模型及其解法,并与未考虑双方博弈的作战行动序列生成方法进行了对比.
Course of action development is the key step of operation planning, consider the conflict and resource restriction, this paper establishes a model of course of action development based sequential game theory and resolve by translate it into matrix game model. An example is given for illustration of the model and it's solution method, compared with the model that not consider the rivalry between the two sides of war, the result of this model is more suitable for the rivalry situation.
出处
《系统工程理论与实践》
EI
CSSCI
CSCD
北大核心
2013年第1期215-222,共8页
Systems Engineering-Theory & Practice
基金
国家自然科学基金(71101149
71201169)
国防科技大学优秀研究生创新资助项目(B100502)