摘要
为解决植物生长模拟问题,提出一种基于生长上下文的植物建模方法。该方法以虚拟器官描述植物器官,通过对生长数据的采集建立生长上下文,由生长上下文控制虚拟器官属性的修改和Morphing过程,3D引擎读取虚拟器官属性渲染得到植物三维可视化图形。实验结果表明,该方法能有效模拟生理驱动的植物器官生长问题,符合生长规律,提高了建模真实性。
A growth simulation method is proposed based on growth context. Virtual organ is the representation of plant organ. Build growth context with data acquisition the growth context modifies attributes of virtual organs and controls the morphing process of organs. 3D graph of visual plant is rendered by 3D engine which reads the attributes of virtual organs to control the rendering process. Experiments show that the approach solves the problems of plant growth driven by plant physiology and accords with rules of plant, improves modeling authenticity.
出处
《世界科技研究与发展》
CSCD
2013年第1期46-48,共3页
World Sci-Tech R&D
基金
国家"863"计划基金(2006AA102233)
国家自然科学基金(60773082)资助