摘要
以面向实验室环境下的智能玩具系统为研究对象,分析了实验室环境下智能玩具系统在使用模式、配置形式和玩具教学之培养方式方面的特性。论述了以DIY为特征的比特实验室设计创新可分为首次设计和再设计2个过程,在此基础上,提出了为用户再设计而设计的观点,并将用户自主设计和创造性思维体验作为设计师首次设计的主要目标。
Taking the target as smart toys system under the environment of laboratory, it then analyzed the features of smart toys system in the aspects of operation pattern, construction model and toys education under laboratory environment. It discussed the process of Bit-Lab' s innovative design, which were featured by DIY, consists of two parts: design and re-design, providing the idea of redesign for users, and focusing on the users' DIY experiences and creating innovative thinking in the process of an initial design.
出处
《包装工程》
CAS
CSCD
北大核心
2013年第4期41-45,共5页
Packaging Engineering
基金
2011年度教育部人文社会科学研究规划基金项目(11YJA760037)