摘要
针对海战反潜作战实际,结合战略战役兵棋特点,设计了被动声纳探测仿真流程框架。为模拟探测时间的随机性,提出了被动声纳探测时间模型,并确立了探测时间与探测噪声的关系方程。从舰艇声源特性和战场环境对噪声传播的影响两方面考虑,建立了舰艇声源方程和噪声传播模型。最后,在某模拟系统上进行了验证,结果表明模型符合战略战役模拟实际。
Contraposing the fact of the naval antisubmarine battle, this paper has designed a passive sonar detection simula- tion model. The detection time is modeled as a random variate drawn from a gamma distribution. The characteristic of warship noise source is analyzed and the equation of warship voice source is found. The influence of various factor in ocean environment is considered in this model and a noise spread model is built. Finally a verification is carried on and shows the model is correspond with the simulation.
出处
《指挥控制与仿真》
2013年第1期87-90,127,共5页
Command Control & Simulation
关键词
兵棋
被动声纳
探测仿真模型
war gaming
passive sonar
detection simulation model