摘要
基于Cyrus-Beck算法及长方体面上点的约束条件.提出光线跟踪中射线与长方体求交测试与运算的高效算法,显著改善光线跟踪条件下数控车削加工仿真图形生成速度.该算法具有通用性,适于射线与任意凸多面体的求交测试与运算.
On the basis of a cuboid contraint condition and the Cyrus-Beck s algorithm for line clipping a new algorithm is proposed to find out the intersection point point a ray and a cuboid. The speed of a scenario for NC turning simulation is obviously promoted. The method is not only efficient but also can lead to the test and intersection calculation between a ray and an arbitrary convex polyhedron.
出处
《大连铁道学院学报》
2000年第3期61-63,共3页
Journal of Dalian Railway Institute
基金
国家863/CMS主题!(863-511-943-011)
国家自然科学基金!(59775077)