摘要
人体骨骼蒙皮动画技术是计算机动画领域研究的热点和难点。针对当前骨骼蒙皮动画中关节断裂、皮肤塌陷、顶点计算量大、执行效率低等问题,首先分析了其原理及实现过程,然后以Visual Studio 2012+XNA4.0为平台,设计实现了一个骨骼蒙皮动画的引擎框架,并采用优化旋转算法、动画混合、GPU更新顶点等关键技术,提高了动画的执行效率,增强了动画的真实感。
The technology of human skeleton mesh animation is one of the research spots and difficult points. Firstly, a comprehensive analysis on the theory and implementation of skeleton mesh animation is given. Then an engine framework is designed and completed by using Visual Studio 2012 and XNA4.0 as development platform. In order to improve the executing efficiency?and reality of animation, effective measures such as optimizing rotating algorithm, animation blending and using GPU to update vertices are used here.
出处
《计算机时代》
2013年第3期13-16,共4页
Computer Era