期刊文献+

体层次迭代发射算法研究

Research of Hierarchical Iterative Shooting Algorithm for Volumetric Radiosity
下载PDF
导出
摘要 介绍体层次迭代发射算法 ,它用于虚拟现实图形演示的体放射法 .基于体单元对光线的发射、吸收、漫射、反射和散射基础上的体放射法 ,适用于复杂景物的生成和演示 ,在真实感图形演示中具有重要地位 .本文首先介绍体放射法的主要技术细节 ,如光线计算 ,体放射方程 ,光线生成参数 ,接着说明体层次发射算法的机理 ,最后给出了本算法生成的实例 .同时对算法做了评估 . This paper introduces the hierarchical iterative shooting algorithm, which has been used for volumetric radiosity in virtual reality rendering. Based on the emission, absorption, diffusion, reflection and scatteration of light by a voxel, it is suitable for generating and rendering realistic images of complex scenes. It plays an important role in virtual reality graphics. First of all, the main concept of volumetric radiosity was briefly introduced. This method contains calculation of intensity, radiosity equations and form factors. Secondly, the principle of the hierarchical iterative shooting algorithm for volumetric radiosity was introduced. Finally, an example and algorithm evaluation were given in this paper.
作者 顾耀林
出处 《无锡轻工大学学报(食品与生物技术)》 CSCD 2000年第6期631-635,共5页 Journal of Wuxi University of Light Industry
基金 "九五"国防预研重点攻关项目资助!课题 (14.1.2 .3)
关键词 体层次迭代 体放射法 体单元 算法 虚拟现实图形 volume hierarchical iteration volumetric radiosity virtual reality vo0
  • 相关文献

参考文献9

  • 1[1] COHEN M F.An efficient radiosity approach for complex enviroments[J]. IEEE Computer Graphics and Application,1986,6(2):26~30.
  • 2[2] HECKBERT P S. Adaptive radiosity textures for bidirectional ray tracing[J]. Computer Graphics, 1990,24(4):145~154.
  • 3[3] HANRAHAN P S,SALZMAN D B. A rapid hierarchical radiosity algorithm for unoccluded environments[R]. Realism and Physics in Computer Graphics,Springer-Verlag,1990.
  • 4[4] GORTLER S J. Wavelet Radiosity[J]. Computer Graphics, 1993,(8): 221~230.
  • 5[5] COHEN M F. A progressive refinement approach to fast rodiosity image generation[J]. Computer Graphics,1988,22(4):75~84.
  • 6[6] RUSHMEIER H E, TORRANCE K E. The zonal method for calculating light intersities in the presence of a participating medium[J]. Computer Graphics,1987,21(4):293~306.
  • 7[7] TROUTMAN R7, MAX N. Radiosity algorithms using higher order finite elements[J]. Computer Graphics, 1993,(8):209~212.
  • 8[8] LISCHINSKI D. Computer hierarchical radiosity and discontinuity meshing[J]. Computer Graphics, 1993,(8):199~208.
  • 9[9] GORTLER S J. Wavelet radiosity[J]. Computer Graphics, 1993,(8):221~230.

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部