摘要
以骨骼动画技术为基础的人物动画已广泛应用在各种虚拟场景系统中,是提高虚拟场景逼真性的有效方法。简单介绍虚拟人动画的实现方法,并以此为基础叙述骨骼动画技术在战场环境仿真系统的应用过程和具体实现方法;探讨提高人物动画绘制速度的方法,提出动画LOD的概念;对虚拟人动画在战场环境仿真中的应用及其影响做分析。
Character animation based on skeletal animation technology has been widely applied in various virtual scene systems,the technology is an effective method to improve the verisimilitude of the virtual scene. Briefly introduces the realization method of the virtual human animation, taking it as a basis, it then describes the application process and concrete realization method of the skeletal animation technology in battlefield environment simulation system; Makes a research on improving the rendering speed of character animation, and presents the concept of animation LOD; Makes an analysis on the application and influence of virtual human animation in battle- field environment simulation.
基金
国家自然基金科学重点项目(No.60832011)
关键词
骨骼动画
虚拟人物
战场环境仿真
动画LOD
Skeletal Animation
Virtual Characters
Battlefield Environment Simulation
Animation LOD