摘要
为了利用现有条件有效提高分形图形的生成速度,研究了基于分布式微机环境的分形图形通用并行算法及实现,并结合实例说明了算法与实现的有效性及合理性。
In order to improve the creation speed of self-squaring fractal graphics, this paper researches and implementsa universal parallel algoritlim based on distributed environ-ment. Exaxnple has shown the rationality and effectiveness ofthe parallel algorithm.
出处
《燕山大学学报》
CAS
2000年第4期360-362,共3页
Journal of Yanshan University