摘要
在粒子系统方法的基础上,提出了基于纹理球的快速导弹烟雾模拟方法。讨论了算法的数据结构、各参数设置及其对模拟效果的影响,其中关键参数主要包括纹理球的数量、大小、位置、偏移量、旋转和纹理贴图等。给出了具体的模拟步骤和实际的模拟效果,模拟的速度、效果等比较理想。
On the basis of the particles system, a method for quick missile smoke simulation based on texture sphere are used.Discussed the data structure, various parameters set up, and their influences to the simulation result.Critical parameters of tex ture spheres include the number, size, position, offset, rotation, texture mapping.The simulation steps and the actual computer simu lation results are presented.The Simulation speed and effect are satisfied.
出处
《微型机与应用》
2013年第10期32-34,共3页
Microcomputer & Its Applications
关键词
粒子系统
导弹烟雾
纹理球
喷射现象
particle system
missile smoke
texture sphere
jet phenomenon