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娱乐中的交互式叙事 被引量:6

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摘要 传统意义上的讲故事,主要是基于线性叙事。而交互式的讲故事,借助了电脑的强大优势—交互性—使得人们能够体验一个全新的虚拟世界。因此,在本文中我们会就交互式叙事做一个探索性的尝试。我们将通过搜索交互式叙事中,那些被研究文献所定义的主要特点,以此来分析游戏、电影和虚拟现实。在文章的最后,我们会得出满意的结论,那就是交互式叙事所拥有的几个充满前景的例子。
出处 《电影艺术》 CSSCI 北大核心 2013年第3期87-92,共6页 Film Art
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  • 2Cavazza, M., Charles, F. and Mead, S. J. (2003). Interactive Storytelling: From M Experiment to New Media. In Proceedings of the Second International Conference on Entertainment Computing, pages 1-8.
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  • 9Rollings, A. & Adams, E. (2003). On Game Design. Indianapolis: New Riders Publishing The things growing. (2008). Retrieved December 30, 2008, from http://www2.ccr.buffalo.edu/anstey/ VDRAMA/THING/index.html.
  • 10The seventeen life fables. (2007). Retrieved December 30, 2008, from http://www. 171ifefables.com/pages/1.html.

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