摘要
依据计算机实时仿真与非实时仿真的定义和区别,介绍了弹箭实时仿真系统的组成。在此基础上分析了弹箭实时仿真的实时性,特别是对基于RK算法的弹箭实时仿真算法的特点进行了探讨。最后通过对RTRK4算法的比较,得出了弹箭系统仿真中具有最大稳定域的RTRK4算法实时性最好的结论。
Based on the definition and differentiation of the computer real-time simulation and the non- real-time simulation, this paper introduces the constitution of the missiles and rockets real-time simulation system. The problem related to the real-time character of the missiles and rockets real-time simulation and the character of the missiles and rockets real-time simulation algorithm based on the Runge-Kutta algorithm. The RTRK4 algorithm is compared, the conclusion of the real-time RK4 algorithm with maximum stability region in the simulation of missiles and rockets system having the best character of real-time finally.
出处
《信息技术》
2013年第5期66-69,共4页
Information Technology
基金
广西自然科学基金项目(2011GXNSFA018148)
关键词
龙格-库塔算法
实时仿真
实时性
稳定域
Runge-Kutta algorithm
real-time simulation
real-time character
stability region