期刊文献+

国外教育游戏研究现状分析 被引量:1

Analysis of research status of foreign education games
下载PDF
导出
摘要 采用"educational games"关键词对2000-2011年Elsevier Science Direct和Springer-Link两家国外知名数据库进行全面的文献检索。基于文献研究,对国外教育游戏的研究现状进行了综述,并从研究对象、学科领域和研究主题等方面进行了统计分析。对国外教育游戏研究作了趋势分析,以期为国内教育游戏的研究提供参考。 A comprehensive literature search is conducted in this paper by using key words " educational games", within two well - known foreign journals database as Elsevier Science Direct Journals database and Springer - Link Journals database between 2000 and 2011. Based on the literature research, the research status of educational games was reviewed, statistical analysis of the object of study, disciplines and research themes was also made. Finally, the paper summed up the foreign research status of educational games, and made the trend analysis, with the purpose to provide some reference for domestic educational games research.
作者 昂娟
出处 《新余学院学报》 2013年第3期104-106,共3页 Journal of Xinyu University
基金 安徽省质量工程"示范实验实训中心"--软件学院实验实训中心(20101233)
关键词 教育游戏 研究现状 研究趋势 educational games research status research trends
  • 相关文献

参考文献20

  • 1Prensky, M.. Digital game - based learning[ M ]. New York: McGraw Hill, 2001.
  • 2Kinzie, M. B., Joseph, D. R. D.. Gender differences in game activity preferences of middle school children: implica- tions for educational game design[ J]. Educational TechnologyResearch & Development, 2008,56:643 - 663.
  • 3Hirose, Y., Sugiura, J., Shimomoto K.. Industrial waste management simulation game and its educational effect [ J ]. Journal of Material Cycles and Waste Management, 2004,6 (1) : 58 -63.
  • 4Lankaya, S., Karamete, A.. The effects of educational computer games on students" attitudes towards mathematics course and educational computer games [ J ]. Proeedia - So- cial and Behavioral Sciences ,2009,1 ( 1 ) : 145 - 149.
  • 5Papastergiou, M. Digital Game- Based Learning in high school Computer Scienee education: Impact on educational effectiveness and student motivation[ J ]. Computers & Edu- cation,2009,52(1) : 1 - 12.
  • 6Demirbilek, M., Yllmaz, E., Tamer, S.. Second Lan- guage Instructors" Perspectives about the Use of Educational Games [ J ]. Procedia - Social and Behavioral Sciences, 2010,9:717-721.
  • 7Kiili, K.. Content creation challenges and flow experience in educational games : The IT - Emperor case [ J ]. Internet and Higher Education,2005,8 (3) : 183 - 198.
  • 8Rosasa, R., Nussbaum, M., Cumsille, P. et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students [ J]. Computers & Educa- tion,2003,40( 1 ) :71 -94.
  • 9Soyluqi:ek, S. Graphical design issues on educational com- puter games for children [ J ]. Procedia - Social and Behav- ioral Sciences ,2011,15:642 - 645.
  • 10Polycarpou, I. , Krause, J. , Rader, C. et al. [ J ]. Math - City: an educational game for K - 12 mathematics[J]. Procedia - Social and Behavioral Sciences, 2010,54 ( 3 ) : 27 - 37.

二级参考文献23

  • 1Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report[R]. Austin, Texas:The New Media Consortium.,2011:19-20.
  • 2Gee, J. P.. Learning by design: Good video games as learning machines[J]. E-Learning,2005,2(1):5-16.
  • 3Novak, J.. Game development essentials[M]. Shanghai Peoples' Fine Arts Publishing House,2008:132-135.
  • 4Merriam, S. B. Qualitative research and case study applications in education[M]. San Francisco: Jossey-Bass, 1998:62-63.
  • 5Katrin Becker.. Digital game-based learning once removed:Teaching teachers[J]. British Journal of Educational Technology, 2007, 38(3):478-479.
  • 6Ota, K. R., & DuPaul, Ct J..Task engagement and mathematics performance in children with attention-deficit hyperactivity disorder: Effects of supplemental computer instruction[J]. School Psychology Quarterly, 2002,17(3): 242-257.
  • 7Vogel, J. E, Vogel, D. S., Cannon-Bowers, J., Bowers, C. A., Muse, K., & Wright, M.. Computer gaming and interactive simulations for learning: A meta-analysis[J]. Journal of Educational Computing Research, 2006,34(3):229-243.
  • 8McDonald, K. K., & Hannafin, R. D. Using web-based computer games to meet the demands of today's high-stakes testing: A mixed method inquiry[J]. Journal of Research on Technology in Education, 2003,35(4): 459-472.
  • 9Douglas Williams, Yuxin Ma, Steven Feist, Charles E. Richard and Louise Prejean. The design of an analogical encoding tool for game-based virtual leaming environments[J] .2007,38(3):429-437.
  • 10Ma, Y., Williams, D. C., Richard, C., Prejean, L., & Liu, M. Integrating video games with problem-based learning: a conceptual model. In P. Kommers & Ct Richards (Eds)[A].Proceedings of World Conference on Educational Multimedia, Hyperrnedia and Telecommunications Chesapeake[C]. Wye Mills:Chesapeake college press, 2006: 364--368.

共引文献9

同被引文献2

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部