摘要
粒子系统在计算机图形学中占有至关重要的地位,被用于实时模拟自然景物和现象中.在粒子系统的基本理论结构上研究了面向对象的图形渲染引擎(OGRE)粒子系统的核心原理以及粒子脚本语言.提出了一种基于OGRE粒子系统的喷泉模拟方法,在该图形渲染引擎下实现了多种喷泉效果.使用这种简本语言使程序员更容易开发,大大提高了喷泉模拟的开发速度和开发效率.
The particle system plays an important role in computer graphics,and it is used to simulate many natural phenomena and scenery.Based on the particle system theory,the principle of object-oriented graphics render engine(OGRE) particle system and languages of particle scripts were studied in the paper.Finally a method of fountains simulation based on the OGRE particle system was studied.As a result,many forms of fountain effects are authentic with the image rendering engine.In particular,users can develop program code easily with less time,and improve the efficiency of applied development by using this scripts language.
出处
《应用科技》
CAS
2013年第3期24-27,共4页
Applied Science and Technology
基金
黑龙江省青年骨干教师计划资助项目(1155G17)