期刊文献+

基于OGRE粒子系统的喷泉模拟 被引量:2

Fountain simulation based on the OGRE particle system
下载PDF
导出
摘要 粒子系统在计算机图形学中占有至关重要的地位,被用于实时模拟自然景物和现象中.在粒子系统的基本理论结构上研究了面向对象的图形渲染引擎(OGRE)粒子系统的核心原理以及粒子脚本语言.提出了一种基于OGRE粒子系统的喷泉模拟方法,在该图形渲染引擎下实现了多种喷泉效果.使用这种简本语言使程序员更容易开发,大大提高了喷泉模拟的开发速度和开发效率. The particle system plays an important role in computer graphics,and it is used to simulate many natural phenomena and scenery.Based on the particle system theory,the principle of object-oriented graphics render engine(OGRE) particle system and languages of particle scripts were studied in the paper.Finally a method of fountains simulation based on the OGRE particle system was studied.As a result,many forms of fountain effects are authentic with the image rendering engine.In particular,users can develop program code easily with less time,and improve the efficiency of applied development by using this scripts language.
作者 张磊 黄亚玲
出处 《应用科技》 CAS 2013年第3期24-27,共4页 Applied Science and Technology
基金 黑龙江省青年骨干教师计划资助项目(1155G17)
关键词 面向对象的图形渲染引擎 粒子系统 喷泉模拟 计算机图形 OGRE particle system fountains simulation computer graphics
  • 相关文献

参考文献10

二级参考文献31

  • 1李晓燕,张翔,陈立伟.基于VC 6.0和OpenGL机械手三维仿真演示系统[J].计算机工程与设计,2004,25(6):982-984. 被引量:7
  • 2管宇,邹林灿,陈为,彭群生.基于粒子系统的实时瀑布模拟[J].系统仿真学报,2004,16(11):2471-2474. 被引量:22
  • 3马骏,朱衡君.基于动态纹理和粒子系统的喷泉模拟[J].北京交通大学学报,2005,29(1):90-94. 被引量:19
  • 4方建文,于金辉,马文龙.基于硬件加速和粒子系统的实时喷泉模拟[J].计算机工程与应用,2006,42(14):118-120. 被引量:7
  • 5John van deT Burg. Building an Advanced Particle System [J]. Game Developer Magazine (S1073-922X), 2000, 3(2): 44-50.
  • 6Reeves W T. Particle systerns-a technique for modeling a class of fuzzy objects [J]. Computer Graphics (S0097-8930), 1983, 17(3): 359-376.
  • 7Peachey D. Modeling waves and surfaces [J]. Computer Graphics (S0097-8930), 1986, 20(4): 65-74.
  • 8Fournier A, Reeves W T. A simple model of ocean waves [J]. Computer Graphics (S0097-8930), 1986, 20(4): 75-84.
  • 9Philipp Gerasimov, Randima (Randy), Femando Simon Green. Shader Model 3.0 Using Vertex Textures. [EB/OL]. (2004-06), itp://download.nvidia.com/developcr/Papers/2OO4Nertcx_TexturesN ertex_Texturcs.pdf.
  • 10Fernando R. GPU Gems: Programming Techniques, Tips and Tricks for Real-Time Graphics [M]. Boston, USA: Addison-Wesley Professional, 2004.

共引文献27

同被引文献9

引证文献2

二级引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部