摘要
以游戏《战锤Online》为例,通过对其原画中不同种族角色的盔甲样式进行对比和分析,试研究其不同的造型、材质、纹样及文化元素在游戏角色着装上的搭配方式及其美感,总结出若干条此类游戏盔甲样式的设计技巧,旨在为美术人员在游戏原画的绘制过程中提供参考。
Based on the example of the commercial MMORPG "War-hammer Online", through comparing and analyzing the original painting style of the armors in different races and roles, this article tries to study the role dressings from different aspects of design, material quality, pattern and culture element, and their aesthetic perception. With the predecessor's experience, it summarizes some designing and drawing skills of armor styles in this type of games in the hope for giving reference to arts designers in the process of original game painting.
出处
《合肥学院学报(社会科学版)》
2013年第4期103-107,共5页
Journal of Hefei University:Social Sciences
基金
安徽新华学院人文社科科研项目(2013RW011)基金资助
关键词
游戏
角色
盔甲
原画设计
game
character
armor
original game design