摘要
"游戏化"在近几年引起了众多领域的关注,在图书馆行业中,已有国外同行尝试将"游戏化"引入到用户体验图书馆服务的过程中。文章介绍了图书馆服务游戏化的定义,并以英国librarygame项目为例介绍了图书馆游戏化服务的具体内容与游戏机制,最后分析了图书馆服务游戏化的优势及其将面临的障碍,并对图书馆游戏化服务的前景做了展望。参考文献8。
In recent years gamification has emerged in many areas.In the field of library some libraries abroad have tried to introduce " gamification" to users' library services experiences.This paper introduces the definition of library services gamification and taking the librarygame program of UK for example introduces the content and game mechanisms of library gamification services,and then analyzes the strength of library services gamification and the barriers it may face and forecasts the library gamification services.8 refs.
出处
《高校图书馆工作》
CSSCI
2013年第4期27-29,共3页
Library Work in Colleges and Universities