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Precise conversion between virtual world and real world in stereoscopic imaging

Precise conversion between virtual world and real world in stereoscopic imaging
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摘要 A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereo- scopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental re- suits match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study. A method for precise conversion between virtual world and real world is put forward in this paper. The method aims to precisely establish the connection between the virtual coordinates and the real coordinates with OpenGL. In the virtual world, two virtual cameras are set to capture the left and right perspective planar images, and coordinates of the planar images can be calculated by the perspective projection model. With coordinates of planar images, coordinates of the stereo- scopic image synthesized in the real world can be calculated by the binocular observation model. Therefore, the corresponding connection between the two systems is established. Experimental re- suits match data from this method well. Therefore, this method can precisely realize the conversion and the interactivity, laying a solid foundation for further study.
出处 《Journal of Beijing Institute of Technology》 EI CAS 2013年第2期191-196,共6页 北京理工大学学报(英文版)
基金 Supported by the National Natural Science Foundation of China ( 60674052)
关键词 virtual world spatial coordinates OpenGL model 2D-to-3D conversion virtual world spatial coordinates OpenGL model 2D-to-3D conversion
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