摘要
展示了一款基于设计模式的采用UML设计的三维游戏引擎,该引擎使得开发者更加容易的制作3D游戏.借助使用最频繁的一些设计模式和优良的面向对象设计原则来保持从高度抽象的观点进行设计.设计目的是具备通用性、可复用性以及可扩展性的高性能游戏引擎,分析了其架构,介绍了引擎结构的设计思路,并分析了各种模式的使用所带来的效果.
This paper presents a 3D game engine based on design patterns, which is designed by using UML, easier for developers to produce 3D games. With the use of the most frequent some design patterns and good object-oriented design principles to keep from the point of view of highly abstract design. The architecture of the high performance engine which is designed to be in common use, reusable and extensible is analyzed, the main concept of the structure of engine is introduced and the benefits of the use of each pattern are also analyzed.
出处
《计算机系统应用》
2013年第8期29-33,共5页
Computer Systems & Applications
关键词
三维仿真
三维引擎
设计模式
OPENGL
解耦合
three dimensional simulation
three dimensional engine
design patterns
OpenGL
decoupled