摘要
为了解决增强现实中虚实融合的问题.本文提出纹理绘制和像素操作二种虚实融合的实现方法.纹理绘制的原理是把真实图像用作背景纹理数据,通过在背景前绘制虚拟物体实现虚实融合.像素操作的原理是把真实图像像素数据绘制到缓存中,通过在缓存中绘制虚拟物体实现虚实融合.本文给出了使用这两种方法实现虚实融合的结果以及实现3DS模型与真实场景融合的结果.
To achieve seamless integration of the actual situation and the virtual objects that is the key in Augmented Reality,this paper presents two methods for realizing the fusion:texture drawing and pixel manipulating.The principle of texture drawing is using the actual situation as the virtual background textural data and drawing virtual objects before the background.The principle of pixel manipulating is using the actual situation as the pixel data and drawing pixel data first and then virtual objects in the buffer.The fusion result of the two methods with the fusion result of virtual 3DS model and the real scene by using these two methods are presented.
出处
《西安工业大学学报》
CAS
2013年第5期383-386,共4页
Journal of Xi’an Technological University
基金
北京市教育委员会科技发展计划项目面上项目(KM201010016003)
关键词
增强现实
虚实融合
虚拟物体绘制
3DS模型
augmented reality
fusion of virtual and real
drawing of virtual object
3DS model