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基于Geometry Clipmap的地形绘制技术研究

TERRAIN RENDERING TECHNOLOGY BASED ON GEOMETRY CLIPMAP
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摘要 提出一种改进的Geometry Clipmap算法,增加了地形数据调度模块,重构了节点的组织方式,并引入了渐进纹理更新技术。仿真实验表明,改进的算法显著地提高了飞行模拟系统的工作效率和显示效果。 An improved Geometry Clipmap graphic data scheduling module, reconstruct the date technology. The experiments show that new simulation system. algorithm is presented, in which we increase the number of topo organization of the note, and introduce the progressive texture up algorithm improves the work efficiency and display effect of flight
出处 《大地测量与地球动力学》 CSCD 北大核心 2013年第4期79-82,共4页 Journal of Geodesy and Geodynamics
基金 国家社会科学基金"十二五"规划课题(BCA110020)
关键词 地形可视化 飞行模拟 GEOMETRY Clipmap算法 实施绘制 渐进纹理更新 terrain visualization flight simulation Geometry Clipmap algorithm real-time rendering progressivetexture update
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