摘要
本文采用四叉树分割多边形,用以实现多边形的色彩填充及其相互之间的运算。介绍了一种能够用硬件实现的算法,并分析了其实践过程。
In this paper, The quadtree is adopted to divide polygons to realize color filling and calculation of polygons are also introduced. A kind of arithmetic base on hardware and the analyses of its concrete practice are also introduced.
出处
《沈阳航空工业学院学报》
2000年第1期57-59,共3页
Journal of Shenyang Institute of Aeronautical Engineering