期刊文献+

J2SE网络游戏设计与实现 被引量:3

Design and realization of J2SE network game
下载PDF
导出
摘要 针对J2SE网络游戏研究较少的情况,基于J2SE版本语言,提出通过规则制定、元素设计和模块分析3个步骤说明休闲游戏的设计思路和过程,采用图像编程、事件响应、碰撞检测、多线程、网络通信等技术开发出适合多用户联机对战的游戏。测试结果表明,该软件在Ubuntu/Windows平台上运行正常,具有很强的趣味性和可移植性。 Aimed at the problems of few researches on J2SE network games,the design of casual game based on J2SE is presented by making rules,designing element and analyzing models,a multi-player game is also developed by graphic programming,event response,collision detection,multi-threads and network communication.The results show that this software,which is funny and highly transferable,can run very well on Ubuntu/Windows OS.
出处 《计算机工程与设计》 CSCD 北大核心 2013年第10期3574-3579,共6页 Computer Engineering and Design
基金 广西教育厅科研基金项目(201102ZD016) 广西可信软件重点实验室开放课题基金项目(kx201102) 广西自然科学基金项目(2013GXNSFAA019330)
关键词 Java2标准版 图像编程 碰撞检测 消息传输 网络游戏 Java2 standard edition (J2SE) graphics programming collision detection message passing network game
  • 相关文献

参考文献3

二级参考文献22

  • 1李雪,石广田.一种新的任意四边形窗口线裁剪算法[J].兰州交通大学学报,2005,24(6):90-92. 被引量:4
  • 2[3]坂本千寻.Visual C++角色扮演游戏程序设计[M].北京:清华大学出版社,2004.
  • 3[4]Julian Gold.面向对象的游戏开发[M].北京:电子工业出版社,2005.
  • 4[5]四维科技,丁展.Visual C++游戏开发技术与实例[M].北京:机械工业出版社,2005.
  • 5Leandro Marques Nascimento,Eduardo Santana de Almeidal,Silvio Romero de Lemos Meira.A case study in software product lines-the case of the mobile game domain[C].34th Euromicro Conference Software Engineering and Advanced Applications (SEAA),2008:43-50.
  • 6Hojin Cho,Jin-Seok Yang.Architecture patterns for mobile games product Iines[C].ICACT,2008:118-122.
  • 7Kao Yung-Wei,Peng Pin-Yin,Hsieh Sheau-Ling,et al.A client framework for massively multiplayer online games on mobile devices[C].International Conference on Convergence Information Technology(ICCIT),2007:48-53.
  • 8Xu Chong-wei.A software framework for online mobile games[C].International Conference on Computer Science and Software Engineering(CSSE),2008:558-561.
  • 9Zhaag Weishan.Architecturally reconfigurable development of mobile games[C].Proceedings of the Second International Conference on Embedded Software and Systems(ICESS'05),2005.
  • 10Yu Yang,Li Zhu,Larry Shi,et al.Network-aware state update for large scale mobile games[C].IEEE,2007:563-567.

共引文献8

同被引文献17

引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部