摘要
针对J2SE网络游戏研究较少的情况,基于J2SE版本语言,提出通过规则制定、元素设计和模块分析3个步骤说明休闲游戏的设计思路和过程,采用图像编程、事件响应、碰撞检测、多线程、网络通信等技术开发出适合多用户联机对战的游戏。测试结果表明,该软件在Ubuntu/Windows平台上运行正常,具有很强的趣味性和可移植性。
Aimed at the problems of few researches on J2SE network games,the design of casual game based on J2SE is presented by making rules,designing element and analyzing models,a multi-player game is also developed by graphic programming,event response,collision detection,multi-threads and network communication.The results show that this software,which is funny and highly transferable,can run very well on Ubuntu/Windows OS.
出处
《计算机工程与设计》
CSCD
北大核心
2013年第10期3574-3579,共6页
Computer Engineering and Design
基金
广西教育厅科研基金项目(201102ZD016)
广西可信软件重点实验室开放课题基金项目(kx201102)
广西自然科学基金项目(2013GXNSFAA019330)
关键词
Java2标准版
图像编程
碰撞检测
消息传输
网络游戏
Java2 standard edition (J2SE)
graphics programming
collision detection
message passing
network game