摘要
简要介绍了基于Vega Prime开发视景仿真系统的基本框架,分析了基于Vega Prime的场景显示过程。在此基础上,针对视景仿真系统应该比较真实地展现物体运动行为的需求,研究了运动真实感仿真技术,主要包括DOF(Degrees Of Freedom,节点自由度)技术、纹理动画技术和粒子系统。将相关技术灵活运用到动态视景仿真中,较好地达到了运动真实感仿真目的。
It took a briefly introduction on developing scene simulation framework based on Vega Prime,and discussed its scene rendering process.On this basis,for the requirements of ability to truly render motion behavior in scene simulation system,this article did researches on motion reality technology,mainly including DOF(Degrees Of Freedom),texture animation and particle system.In the end,this article flexibly applied the technology above to a dynamic scene simulation,and achieved the goal of motion reality simulation.
出处
《中国科技信息》
2013年第20期64-67,共4页
China Science and Technology Information
基金
总参训练模拟器材建设项目