摘要
设计实现基于开源跨平台三维渲染引擎OSG的"军用电子沙盘"系统,对其中场景结构的组织和管理、大地形建模等关键技术进行研究。所开发出的系统具有大规模地形展示、军事单元运动轨迹分析、军事目标多分辨率显示控制等特点,对于战场虚拟仿真系统研发有一定的指导意义。
This paper focus on design and implement military electronic sandtable which based on open source cross-platform 3D ender engine OSG(OpenSceneGraph),and research the structure of the organization and management of the scene, a large terrain modeling and some other key technology. The system has some features such as large terrain display, trajectory analysis of military units, military targets multi-resolution display, which guide for developing visual battlefield system.
出处
《电子测试》
2013年第10期1-2,35,共3页
Electronic Test