摘要
论文对基于XNA的虚拟现实三维引擎进行了研究与实现,主要是构建了三维渲染器,利用渲染队列管理方法提高填充帧速率;设计了游戏引擎粒子系统架构,重点是粒子系统特效的设计与实现;实现了一个基于XNA的引擎原型系统,并以爆炸过程的粒子特效为例,描述了基于XNA的三维引擎使用方法,结果证明该引擎结构合理、性能稳定,可用于虚拟现实系统的构建。
Research and implementation subject of XNA-based virtual reality 3D engine, mainly to build a three-dimensional rendering using the render queue management methods to improve fill the frame rate. A game engine particle system architecture is designed, focusing on design and implementation of particle system effects..An engine prototype system based XNA is implemented, and explosion particle effects, for example, describes the use XNA-based 3D engine, the results show that the engine reasonable structure, stable performance, and can be used to build virtual reaIity system.
出处
《舰船电子工程》
2013年第11期86-89,共4页
Ship Electronic Engineering