期刊文献+

动态3D虚拟场景并行化光线跟踪加速结构设计 被引量:2

Hybrid Parallel Ray Tracing Acceleration Structure for 3D Dynamic Scenes
下载PDF
导出
摘要 为提高光线与虚拟场景几何面片求交的计算效率,提出一种基于混合模式的空间加速结构。该方法改进传统的层次包围盒,把细分层次包围盒与空间均匀网格划分相结合,实现了可并行的混合空间加速设计。此外,把帧间可重用的数据抽取至数据缓存,建立多几何群组的加速结构共享,实现了光线跟踪算法的并行优化。实验证明,该混合加速结构能有效加快光线跟踪的光线场景求交判断速度,快速实现光线跟踪并行化计算。 In order to improve the efficiency of light and the virtual scene geometry intersection, a hybrid spatial accel- eration structure is proposed. This novel method improved the traditional hierarchical bounding box by combining the split clipping bounding box and uniform mesh structure and a parallel hybrid accelerate structure is achieved. In addi- tion, the inter-reusable data is extracted to the data cache and a multiple geometric structure of the group sharing is constructed to optimize parallel ray tracing algorithm. Experiments show that the hybrid accelerating structure can effec- tively accelerate ray tracing lighting scenes intersection judge speed, ray tracing parallel computing can quickly achieved.
出处 《长春理工大学学报(自然科学版)》 2013年第6期140-143,共4页 Journal of Changchun University of Science and Technology(Natural Science Edition)
基金 国家科技支撑计划项目(2009BAE69B01) 中国博士后科学基金项目(20110491304)
关键词 真实感绘制 光线跟踪 加速结构 动态场景 photorealistic rendering ray tracing acceleration structure dynamic scenes
  • 相关文献

参考文献6

  • 1Wald I,Benthin C,Slusallek P. Distributed interac- tive ray tracing of dynamic scenes[C]. In Proceed- ings of llle IEEE Symposium on Parallel and Large Data Visualization and Graphics(PVGJ,Seat- tle, WA, USA, 200"3,26: 77-85.
  • 2Larsson T,Akenine-M"oller T.Stralegies for bound- ing volume hierarchy updates for ray tracing of de- formable models, tech. rep. mdhmrtc-92/2003-1-se. Technical report,Malardalen Real-lime Center,Feb mary [ R/( )I, J .http ://www. scholr, ly/paper/1923415/ stralegies- for-bounding-volume-hierarchy-updates- for-ray-tracing-of-de formable-models, 2003.
  • 3Lauterbach C, Yoon S-E, Tuff D, et al. RT-DE- FORM: Interactive Ray Tracing of Dynamic Scenes using BVHs[C]. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing,2006:39-46.
  • 4陈纯毅,杨华民,李文辉,范静涛.线索化包围盒层次结构的并行创建算法[J].吉林大学学报(工学版),2011,41(5):1388-1393. 被引量:2
  • 5Wald I,Boulos S,Shirley P. Ray Tracing l)efoml able Scenes using Dynamic Bounding Volume Hier- archies[J]. A('M Transactions on Graphics, 2007,26 ( 1 ) : 67-76.
  • 6Ingo Wald, Carsten Benthin, Markus Wagner, et al. Interactive rendering with coherent ray tracing[J]. Computer Graphics Forum, 2001,20:153-164.

二级参考文献6

  • 1Wald I, Mark W R, Giinther J, et al. State of the art in ray tracing animated scenes[J]. Computer Graphics Forum,2009,28(6): 1691-1722.
  • 2Foley T, Sugerman J. KD-tree Acceleration struc- tures for a GPU raytracer[C] // Proceedings of the SIGGRAPH/Eurographics Workshop on Graphics Hardware, Los Angeles, USA, 2005.
  • 3Popov S, Gtinther J, Seidel H P. Staekless KD-tree traversal for high performance GPU ray tracing[J]. Computer Graphics Forum, 2007,26 (3) : 415-424.
  • 4Carr N A, Hoberock J, Crane K, et al. Fast GPU ray tracing of dynamic meshes using geometry ima- ges[C] //Proceedings of 32nd Graphics Interface Conference, Quebec City, Canada, 2006.
  • 5Lauterbach C, Garland M, Sengupta S. Fast BVH construction on GPUs[J]. Computer Graphics Fo- rum,2009,28(2) :375-384.
  • 6Zhou K, Hou Q,Wang R,et al. Real-time KD-tree construction on graphics hardware[J]. ACM Trans- actions on Graphics, 2008, 27(5): 1-10.

共引文献1

同被引文献19

引证文献2

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部