摘要
针对闪电仿真算法实现复杂的问题,提出了基于L-System的方法,对闪电的仿真主要包括闪电骨架结构的生成、闪电放光效果模拟、闪电生成动态效果模拟、仿真闪电通过软键合成算法与真实天空照片的合成等主要步骤。通过对传统仿真算法的研究和总结,结合大量实验得出的闪电仿真算法,与真实闪电相比,具有实现简单、运算效率高、仿真效果逼真等特点,达到了闪电仿真的目的。
A method of lightning simulation based on fractal and L-System was presented, mainly including the generation of lightning structure, the simulation of discharging, the simulation of lightning dynamic generation and the image composition between lightning and sky. To compare with some traditional methods of lightning simulation, experimental result shows that the method is of great use and is available to satisfy requirements of the lightening simulation system.
出处
《计算机应用》
CSCD
北大核心
2013年第A02期218-219,234,共3页
journal of Computer Applications