摘要
文中针对游戏中需要完成比较复杂的物体碰撞、滚动、滑动和弹跳功能的要求,对比了JBox2D及LibGDX的性能,利用LibGDX物理引擎实现了一款基于PC端的小球弹撞游戏程序,取得了满意的效果。该设计方法也可用于物理、电子等类课程中虚拟动画实验软件的开发。
According to the application requirements, the need for the game to complete more complex objects collide, rolling, sliding and bouncing functional requirements, compared JBox2D and LibGDX performance, using LibGDX physics engine implements a PC-based bomb hit a small ball game program, and achieved satisfactory results. This design method can also be used for physical, electronic and other courses in virtual animation experimental software development.
出处
《实验科学与技术》
2013年第6期230-231,334,共3页
Experiment Science and Technology