期刊文献+

社交游戏广告奖励机制研究探析

Social advergames: reward systems and brand knowledge
下载PDF
导出
摘要 社交游戏经过飞速发展已成为了广告新宠,各国学者也开始从各个角度研究社交游戏广告.重点关注社交游戏奖励机制对用户品牌认知的影响,通过整理相关领域文献研究,提出社交游戏广告奖励对品牌认知影响模型,并对梦幻沙龙游戏奖励机制进行了案例分析.结合理论和实践分析了游戏广告奖励基本规律,指出了现有研究和应用的不足,并对未来发展进行了展望. Recently, Social Network Games (SNGs) over social network services have become popular and have spawned a whole new subculture-a promising advertising market. This study focuses on the use of reward system in advergames, proposes the perceived factors which contribute to an SNG user's brand knowledge based on related literature. Finally, it takes the "Dream Salon" as a case study to validate the above-mentioned conclusions.
出处 《西南民族大学学报(自然科学版)》 CAS 2014年第1期147-152,共6页 Journal of Southwest Minzu University(Natural Science Edition)
基金 国家自然科学基金项目<基于社交网企业启动泛关系链传播品牌研究--特点 机理与管理>(项目编号:71172130)
关键词 社交游戏广告 奖励机制 品牌认知 social advergame reward system brand knowledge
  • 相关文献

参考文献15

  • 1BRENNAN I,DUBAS K M,BABIN L A. The influence of product-placement type & exposure time on product-placement recognition[J].International Journal of Advertising,1999.323-338.
  • 2BEGY J,CONSALVO M. Achievements motivations and rewards in fauna sphere[J].Game Studies,2011,(01):1-3.
  • 3AAKER D A,KELLER K L. Consumer evaluations of brand extensions[J].The Journal of Marketing,1990.27-41.
  • 4FARERI D S,NIZNIKIEWICZ M A,LEE V K. Social Network Modulation of Reward-Related Signals[J].The Journal of Neuroscience,2012,(26):9045-9052.
  • 5BANKS J,HUMPHREYS S. The Labor of User Co-Creators Emergent Social Network Markets[J].Convergence:The International Journal of Research into New Media Technologies,2008,(04):401-418.
  • 6J(A)RVINEN A. Game design for social networks:interaction design for playful dispositions[A].Chicago:ACM,2009.95-102.
  • 7KARRH J A. Brand placements in feature films:the practitioners' view[A].Waco.Texas:Hankamer School of Business Baylor University,1995.182-188.
  • 8KELLER K L. Conceptualizing,measuring and managing customer-based brand equity[J].The Journal of Marketing,1993.1-22.
  • 9LIN C C. Online stickiness:Its antecedents and effect on purchasing intention[J].Behavior and Information Technology,2007,(06):507-516.
  • 10WARD J C,HILL R P. Designing effective promotional games:Opportunities and problems[J].{H}JOURNAL OF ADVERTISING,1991.69-81.

二级参考文献14

  • 1[1]John,Oliver.The Big Five Factor Taxonomy:Dimensions of Personality in the Natural Language and in Questionnaires,in Handbook of Personality[M].New York:Theory and Research,1990.
  • 2[2]Aaker,David A.Managing Brand Equity[M].New York:The Free Press,1991.
  • 3[3]Keller,Kevin L.Conceptualizing,Measuring,and Managing Customer-Based Brand Equity[J].Journal of Marketing,1993(57).
  • 4[4]Aaker,Jennifer.Dimensions of Brand Personality[J].Journal of Marketing Research,1997(34).
  • 5.U.S.Advertising Spending Rose0.6%in2007[].Nielsen Reports.2009
  • 6Jack Loechner.Paid Product Placement Outpaces Traditional Advertising. http://www.mediapost.com/publications/-fa=Articles.showArticleHomePage&art_aid=48258 . 2009
  • 7http://www.imnewswatch.com/archives/2007/03/global_paid_pro.html .
  • 8Atkinson,C.Shepherd of"Survivor"now is making the third screen a reality for CBS[].Advertising Age.2006
  • 9Babin,L.A,Carder,S.T.Viewers’recognition of brands placed within a film[].International Journal of Consumer Affairs.1996
  • 10Baker,M.J,Crawford,H.A.Product placement[]..1995

共引文献22

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部