摘要
本文从自身开展幼儿园生成活动的困惑谈起,结合具体的活动实例,提出了生成活动要选择符合幼儿年龄特点的活动内容,提供有启发的游戏操作材料,并将游戏活动列入主题序列中,丰富幼儿知识储备,从时间和空间上发挥幼儿的主动性。
Starting from the writer's confusion in implementing kindergarten generative activities, and combined with specific activities, this paper proposes that generative activities should conform to the characteristics of children's ages, provides inspir- ing materials of game operation, and arranges game activities into the theme sequence, so as to enrich children's knowledge reser- vation and give play to their initiative from both time and space.
出处
《科教文汇》
2014年第2期79-80,共2页
Journal of Science and Education
关键词
生成活动
游戏活动
主题序列
generative activity
game activities
theme sequence