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An adaptive interpolation algorithm for hole-filling in free viewpoint video

An adaptive interpolation algorithm for hole-filling in free viewpoint video
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摘要 Depth image based rendering(DIBR) is an effective approach for virtual view synthesis in free viewpoint television and 3D video.One of the important steps in DIBR is filling the holes caused by disocclusion regions and wrong depth values.Most of the existing hole-filling methods work well in areas of low spatial activity but fail to obtain satisfactory results in high spatial activity regions.In this paper,we combine the depth based hole-filling and the adaptive recursive interpolation algorithm which is capable of handling edges passing through the missing areas.Accoring to the experimental results,we confirm that the depth based adaptive recursive interpolation algorithm can provide better rendering quality objectively and subjectively. Depth image based rendering (DIBR) is an effective approach for virtual view synthesis in free viewpoint television and 3D video.One of the important steps in DIBR is filling the holes caused by disoeclusion regions and wrong depth values.Most of the existing hole-filling methods work well in areas of low spatial activity but fail to obtain satisfactory results in high spatial activity regions.In this paper,we combine the depth based hole-filling and the adaptive recursive interpolation algorithm which is capable of handling edges passing through the missing areas.Accoring to the experimental results,we confirm that the depth based adaptive recursive interpolation algorithm can provide better rendering quality objectively and subjectively.
出处 《Journal of Measurement Science and Instrumentation》 CAS 2013年第4期343-345,共3页 测试科学与仪器(英文版)
基金 The MSIP(Ministry of Science,ICT & Future Planning),Korea,under the ITRC(Information Technology Research Center)support program(NIPA-2013-H0301-13-2006)supervised by the NIPA(National IT Industry Promotion Agency)
关键词 depth image based rendering(DIBR) hole-filling 3D virtual viewpoint depth image based rendering (DIBR) hole-filling 3D virtual viewpoint
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参考文献5

  • 1Schreer O,Kauff P,Sikora T. 3D videocommunication,algorithms,concepts and real-time systems in human centred communication[M].John Wiley & Sons,USA,2005.
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