摘要
根据 3DS MAX R3的应用实践,探讨灵活运用动力学系统,模拟自然界的重力、风、摩擦和碰撞等现象,以使动画效果更贴近于现实。
According to the applicational practice of 3DS MAX R3, this article deals with how to use the dynamic system feasibly to simulate the natural gravity, wind, friction and collision, etc., so as to make the effect of animation closer to reality.
出处
《长春大学学报》
2000年第6期22-23,共2页
Journal of Changchun University