摘要
在基本的图割纹理合成方法基础上,提出了拼合曲面上的纹理合成方法,模拟单轴分枝乔木的主干与侧枝、侧枝与侧枝等相交位置的过渡树皮纹理.为了模拟自然生长的单轴分枝乔木分枝处树皮纹理各向异性的效果,将拼接曲面的合成区域划分成子区域,各子区域采用不同的合成方法.实验结果表明:该方法可有效模拟单轴分枝乔木分枝处的树皮纹理,满足真实感绘制的需求.
This paper proposes a flattening surface texture synthesis method based on graphcut texture synthesis method, simulates the transition bark texture of branches of trees with monopodial branching. To simulate the anisotropy effects of the bark texture on branches of natural growth trees with monopodial branching, this paper divides the synthetic region into sub-regions, each sub-region using different synthesis methods. Results show that this method can effectively simulate bark texture on branches of trees with monopodial branching to meet the needs of realistic rendering.
出处
《北京工业大学学报》
CAS
CSCD
北大核心
2014年第2期265-271,共7页
Journal of Beijing University of Technology
基金
中央高校基本科研业务费专项基金资助项目(HJ2010-26)
国家自然科学基金资助项目(60703006)
关键词
拼合曲面
纹理合成
图分割
树皮纹理
单轴分枝乔木
flattened surface
texture synthesis
graphcut
bark texture
trees with monopodial branching