摘要
提出了任意二维区域的全四边形网格生成的铺砌法。该方法生成的网格具有较少的不规则节点 ,形态良好的边界单元和较好的网格质量。文中介绍了该方法的算法实现 ,并给出了实例。
Based on Ted's paving method,algorithm for generating high quality meshes of quadrilateral elements from arbitrary 2-D geometry is presented.Examples are given. The results show that the algorithm provided in the paper has some advantages,eg.nearly square elements,fewer irregular nodes,etc.
出处
《浙江工业大学学报》
CAS
2000年第4期353-357,共5页
Journal of Zhejiang University of Technology
基金
国家自然科学基金资助项目!(5 9775 0 31)