摘要
介绍了如何将 OpenGL提供的底层功能与面向对象的程序设计思想相结合进行交互式三维图形系统的设计过程.研究了以下几方面内容:①三维参数化建模的实现;②三维过程的连续显示的问题;③三维图形交互功能的实现.并取得了满意的效果.
The design process of interactive 3D graphics system using bottom layer function of OpenGL and the thinking of Object- oriented programming is introduced in this paper.The emphases are:① The implementation of 3D parameter- driven modelization;② Issues on serial display 3D procedures;③ Implementation of interactive function of 3D graphics. We have gained satisfactory results in above aspects.
出处
《沈阳工业大学学报》
EI
CAS
2001年第1期52-54,63,共4页
Journal of Shenyang University of Technology