摘要
针对常规舰载近程防御仿真系统移植性较差的问题,充分利用组件开发易扩展、可复用的优势,给出了一种舰载近程防御系统仿真设计方案。首先,给出了系统总体框架;采用接口和实现分离原理,构建了组件接口,并给出了接口函数的规范化定义;其次,采用类厂模式和动态加载方式,设计了系统仿真引擎。最后,通过舰载近程防御系统仿真系统试验,验证了设计方案的合理性和可行性。
Consider the lacking portability of conventional ship-borne short-range defense simulation system,design method of a universal ship-borne short-range defense simulation system is proposed with the superiority of components,which are reusable and easy to expand.The system frame is proposed.The component interface is designed with the principle that interface and implementation should be separated,and the specification of interface function is also proposed.The simulation engine of system is designed with factory method and linking explicitly.At last,the accomplishment of a simple air-combat simulation system verifies the rationality and feasibility of the design.
出处
《微型电脑应用》
2014年第2期5-8,共4页
Microcomputer Applications
基金
航天技术支撑基金(2013-HT-XGD)
西北工业大学基础研究基金(JC201144)
关键词
组件
舰载近程防御系统
接口规范
仿真引擎
Component Engine
Ship-borne Short-range Defense Simulation System
Interface Specification
Simulation