A Survey of Virtual Worlds Exploring the Various Types and Theories behind Them
A Survey of Virtual Worlds Exploring the Various Types and Theories behind Them
出处
《通讯和计算机(中英文版)》
2013年第11期1410-1421,共12页
Journal of Communication and Computer
参考文献36
-
1W.C. Feng, D. Saha, D. Brandt, A long-term study of a popular MMORPG, in: NetGames'07 Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, Melboume, Sep. 19-20, 2007.
-
2Active Worlds [Online], Wikipedia, http ://en.wikipedia.org/wiki/Active_Worlds.
-
3S. Bignell, V. Parson, Best Practices in Virtual Worlds Teaching: A Guid To Using Problem-Based Learning in Second Life, University of Aston and the Higher Education Academy Psychology Network, 2010.
-
4Blue Mars [Video Game], Wikipedia, http ://en.wikipedia.org/wiki/Blue Mars .
-
5N. Ducheneaut, M.H. Wen, N. Yee, G. Wadley, Body and mind: A study of avatar personalization in three Virtual Worlds, in: CHI'09 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Boston, MA, Apr. 04-09, 2009.
-
6B. Laura, Demi Moore's Dream Life: The Interview [Online], http://www.harpersbazaar.com/celebrity/news/demi-moor e-cover-interview-0410.
-
7M. Boberg, P. Piippo, E. Ollila, Designing avatars, in: DIMEA'08 Third International Conference on Digital Interactive Media in Entertainment and Arts, Athens, Sep. 10-12, 2008.
-
8R.A. Batle, Designing Virtual Worlds, Stephanie Wall, United States of America, 2003.
-
9Dictionary.com [Online], http://dictionary.reference.com.
-
10N. Kock, E-Collaboration and E-Commerce in virtual worlds: The potential of second life and world ofwarcraft, International Journal of e-Collaboration 4 (2008) 1-13.
-
1Teng-Wen Chang,Weixin Huang.Computational architecture: Connecting the physical and virtual worlds[J].Frontiers of Architectural Research,2014,3(4):335-336. 被引量:1
-
2Yan Manman.What's Hidden Behind the Overpacity of Polysilicon[J].China's Foreign Trade,2009(22):28-29.
-
3Just follow behind——驾侣S800A[J].新潮电子,2006(7):212-212.
-
4第24届计算机动画与社会代理国际会议征文通知[J].计算机研究与发展,2010,47(12):2099-2099.
-
5虚拟世界吸引大量投资[J].电子商务世界,2008(11):10-10.
-
6丁丽.基于Apriori算法的用户行为数据挖掘研究[J].科技通报,2013,29(12):214-217. 被引量:9
-
7高海洋,陈平.AOP综述[J].计算机科学,2002,29(10):133-135. 被引量:12
-
8英飞凌ORIGA认证芯片亮相IDF[J].中国集成电路,2009,18(11):8-8.
-
9第24届计算机动画与社会代理国际会议征文通知[J].计算机研究与发展,2010,47(11):2002-2002.
-
10CASA 2011征文通知[J].软件,2010,31(12):64-64.