摘要
集群渲染在当今的三维动画渲染、高清后期视频制作过程中非常必要。本文通过合理的网络渲染硬件配置,建立合理的渲染执行过程,通过分析影响渲染效率的关键因素,采取单独一个渲染服务器作为任务管理器的构建方法,利用动态负载均衡技术,解决了渲染过程中网络瓶颈和渲染节点突发故障带来的渲染效率低下问题。
Cluster rendering is very essential in 3D animation rendering, high definition later period video production process. This paper, through the reasonable network rendering hard- ware configuration, establishes reasonable rendering implementation process; through the anal- ysis of the key factors affecting the rendering efficiency, takes a single rendering server as a construction method of task manager; by using the load balancing technology using dynamic, solves the problems of rendering bottleneck in the process of rendering and low rendering effi- ciency that rendering nodes outburst failure brings.
出处
《吉林工程技术师范学院学报》
2013年第12期86-88,共3页
Journal of Jilin Engineering Normal University
基金
吉林省教育厅项目(2013125)
关键词
集群渲染
任务管理器
动态负载均衡
cluster rendering
task manager
dynamic load balancing