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传统水墨画数字复原技术研究

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摘要 中国水墨画与一般的三维轮廓线渲染表现算法差别较大,有着更为复杂的数据算法。针对水墨在宣纸上扩散后会出现较明显的具有自相似特性的轮廓线这一特点,提出一种基于Ink’n paint材质为基础的仿真水墨画边界扩散的渲染绘制方法。实验结果表明,该方法通过流体仿真模型产生扩散笔迹,利用分形在扩散笔迹的最外层模拟一条不规则的轮廓线绘制,并填充两者之间的空隙,使得扩散效果更自然、逼真。
作者 庄佳峰
出处 《艺海》 2014年第5期120-122,共3页
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