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From Sex Objects to Heroines A Tough Road for Female Characters in Video Games

From Sex Objects to Heroines A Tough Road for Female Characters in Video Games
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作者 Adam Flamma
机构地区 University of Wroclaw
出处 《Journal of Literature and Art Studies》 2014年第5期409-417,共9页 文学与艺术研究(英文版)
关键词 视频游戏 女性角色 主人公 形象 虚拟世界 性别化 图形表示 游戏角色 video games, female characters, women in video games, sex object, Lara Croft
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参考文献17

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  • 2Anderson M., & Levene R. (2012). Grand thieves & Tomb Raiders: How British video games conquered the world. London: Aurum Press Ltd..
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  • 6Kennedy, H. W. (2002). Lara Croft: feminist icon or cyberbimbo? On the limits of textual analysis. Game Studies: International Journal of Computer Games Research, 2(2), Retrived from http://www.garnestudies.org/O202/kennedy/.
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  • 8Schleiner. A.-M. (2001). Does Lara Croft wear fake polygons? Gender and gender-role subversion in computer adventure games. Leonardo, 34(3), 221-226.
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  • 10Sharkey, S. (2008). Top 5 most attracitive non-sexualized women in video games. Retrieved from http://www, lup.com/features/top-5-attractive-nonsexualized-women.

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