摘要
为了实现无掩模光刻系统所需求的矩形准直平顶激光光束照明,提高照明系统的能量利用率,提出了一种利用双自由曲面整形的照明系统设计方法。根据光程守恒原理和折射定律,推导了积分形式的双自由曲面面形方程;采用数值解法求解积分方程,分别设计了含有双自由曲面的双透镜整形单元和单透镜整形单元的照明系统,使用光学设计软件对两种照明系统进行模拟,得到两种照明系统的照明均匀性在93%以上,能量利用率大于91%。结果表明,两种照明系统均能实现无掩模光刻系统的高均匀性、高能量利用率照明。
In order to achieve the illumination of maskless lithography by rectangular collimated flat-top laser beam and improve the illumination efficiency, a design method of the illumination system using double freeform surfaces shaping unit was proposed. Based on the optical path constant condition and Snell's refraction law, the surfaces equations in integral form of the freeform surfaces were derived. The integral equations were solved by numerical calculation. The illumination systems using two-lens shaping unit and single-lens shaping unit which included double freeform surfaces were designed and simulated by optical design software. The simulated results show that the uniformity is over 93% and the illumination efficiency is over 91%. It is illustrated that the two kinds of shaping unit could meet the requirements of the illumination of maskless lithography.
出处
《红外与激光工程》
EI
CSCD
北大核心
2014年第5期1505-1510,共6页
Infrared and Laser Engineering
基金
国家863高技术研究发展计划(2009AA032701)
关键词
无掩模光刻
照明系统
激光光束整形
矩形平顶光束
自由曲面
maskless lithography
illumination system
laser beam shaping
rectangular flat-top beam
freeform surface