摘要
针对在利用计算机合成音乐时,影响音色融合度的两个方面进行了分析与论述,通过若干创作实例,有针对性地进行实际操作与分析,为计算机音乐创作中,仿真音色的使用及调控探寻更好的方法和途径.
To focuses on two aspects affecting the degree of timbre in the process of computer-systemization of music.Based on several examples in practice,specific operation and analysis will be carried on so that better methods concerning utility and regulation of Simulation timbre in terms of computer music creation will be explored.
出处
《太原师范学院学报(自然科学版)》
2014年第1期41-43,47,共4页
Journal of Taiyuan Normal University:Natural Science Edition
关键词
仿真音色
演奏环境
效果器
声场
simulation timbre
playing environment
effector
sound field